Brawl - Giga Bowser - Subaction - SpecialSJump
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Stats
IASA: |
None |
Subaction Index: |
0x1dc |
Scripts
Main
GFX
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.2, randomize: None, terminate_with_animation: true })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 4.0, randomize: None, terminate_with_animation: true })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.6, randomize: None, terminate_with_animation: true })
- SyncWait(3.0)
SFX
- SoundEffect1(6695)
- SyncWait(5.0)
- SoundEffect1(6632)
- SyncWait(15.0)
- SoundEffect1(6632)
Other